

By andersonkenya1 Started April 18, 2017. However, he has 2 aggressor moves by pressing: Fwd + A Button and Fwd + B Button. Shrinked hitboxes for electric palm's proj.This Char is Compatible with Kuromaru, Slime and Minotaur (Some of them). Hammer Luigi now only throws out 3 hammers instead of 4 (in exchange for damage increase by 3%) Icon now has shared palettes on the hat and overalls (if you could SEE it) Removed debug variable that was left in statedef -2 Added Juggle limit to ground pound to avoid infinites Fixed stone intro where you could control the opponent after he/she was hit (fixed on version 3.01) Super Better Luigi V3.1 ("I wanna do absolutely nothing already" small fix):

Fixed bug where EX fireball is unblockable up close Crouching Strong Punch no longer can be comboed into iceball due to infinites Added juggle limit to ground pound to avoid infinites

no longer plays during simuls (cause of complex coding and shet) Super Better Mario V3.11 (A small, red plumbing fix): If you want the changelogs for them, then here they are: Super Better Mario and Super Better Luigi now have their fixes (from all of your feedback) released. Added minor cooldown time to fireball (and EX) special to prevent attempted spamming Added CLSN2 boxes ontop of CLSN1 boxes each time mario strikes his hand/feet out. Adjusted crouching medium punch's animation now goes faster after a while to prevent infinite hits Normals can now be cancelled to all specials Added a NEW Crouching Heavy Kick animation Though the custom palettes may mess up some of the individual sprites, and also won't apply to Mario's freeze sprites since the sprite itself isn't "custom palette friendly." Palettes are now available, thanks to BestGamerReview! What's in them you may ask? Check them out for yourself!
